

When you reach 50% haste, both Chain Lightning and Lava Burst take 1.00 seconds to cast:ġ.5 / 1.5 = 1.00

That means that any spell you cast, whether it’s instant or has a cast time, will prevent you from casting any more spells for 1 second at least. The reason that the cast times of spells is “capped” is not because the spells stop casting any faster – they don’t – but because the Global Cooldown is limited to a minimum of 1 second. It’s easy to see just how much of a fight is not affected by any extra haste, so I think we can safely discard definition number 2.ĭefinition numbers 1 and 3 are actually basically the same idea but put differently. The following chart is a simple visual representation of the portion of time spent under haste conditions in a 5 minute boss fight:Ĭhart showing the portion of a 5-minute fight for which haste effects are active. This is obviously true if you consider trash fights (which are not irrelevant), but it’s also true if you consider boss encounters. What about the second definition? The trouble with this is that Bloodlust only lasts 40 seconds (and if were the one casting it, 39 seconds!) and you will spend the vast majority of your time not Bloodlusted.
#Wow setting spell queue update#
I know I badly need to update the article in question, but I’ve talked about it before in the Waiting for Lava Burst post and since seen it proven over and over again: trying to fit a specific number of Lightning Bolts between Lava Burst casts by gearing to a specific haste level is always always always a BAD idea, and likewise fitting an “extra” LB between LvBs compared to what you were doing before is actually a pretty smooth DPS increase. Let’s be clear about something: the last one there is utter nonsense. The point where you can fit precisely X number of Lightning Bolts between Lava Burst cooldowns, where X is an arbitrary number between 4 and 6.The point where Lightning Bolt hits 1 second cast under normal conditions (100% haste).The point where Lightning Bolt hits 1 second cast under Heroism/Bloodlust (53.9% haste).The point where Chain Lightning and Lava Burst hit 1 second cast times (50% haste).Here are some of the definitions I’ve heard: Oftentimes folks actually mean different things by this. Sometimes you’ll hear other players referring to the haste “soft cap”. Nothing that follows will change the reliability of this basic rule. Spellpower is better than haste and haste is better than crit. If you’re looking for a simple answer, that’s it. Hit > Spellpower > Haste > Crit > Intellect There is basically no achievable point at which haste becomes a junk stat for Elemental, and similarly there is no real disruption in this basic stat value priority:


So let’s get started! Haste Caps Is there a haste cap?
#Wow setting spell queue series#
While I’ll touch briefly on the effect of haste on our spell “rotation”, it’s not really the focus of this post and will probably be dealt with in more detail in the future as I continue the series on our primary stats. That’s a lot of ground to cover in a single post, so this will focus on the idea of “haste caps” and the concept of stat relativity. The major issues that confuse people relate to how haste affects our rotation, the existence of otherwise of a “haste cap”, and the relative value of haste compared to other stats. It’s a stat that confuses and alarms some and that others just can’t get enough of. Let’s talk about haste! I think across all the forums I read, haste is the number one topic of questions or the number one subject of well-intentioned misinformation in answers (I think number two is Chain Lightning use – something I also want to revisit soon). Yes, Zing already talked about all this in a much more concise post. No, I’m not dealing with them in that order. Yes, they’re all yellow stats except Spellpower. This is the first post in a series on our primary DPS stats – which are Hit Rating, Spellpower, Haste Rating, Critical Strike Rating and Intellect.
